Occasionally the hand-drawn art style makes it hard to understand which walls are solid, and the occasional curved surface doesn't handle intuitively, but most of the time the game world feels chunky and reliable, perfect for wall-jumping and launching off of ramps with legs pinwheeling. Once you're familiar with the controls, it's surprisingly easy to hurl yourself around without falling.
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Though you'll have to slow down if you want to collect every messenger bag and trinket, the real heart of the game is in running full tilt. More than anything, though, this is a showcase for Brad Borne's ever-strengthening sense of classic level design. The background art (including work by Mastermind: World Conqueror's Mike Swain), gives the requisite sea of skyscrapers an interesting off-kilter look, and Faith's animation is smooth and convincing.
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Pay attention to the notes posted about-they explain how to perform the more difficult maneuvers, like swinging from hooks and clambering up walls.Īnalysis: Mirror's Edge 2D is an attractive game, even if the atmosphere rings a bit hollow without the accompanying story. If your keyboard is like mine, won't serve you well it fails to register when I'm holding down two other keys. Traverse your environment using more-or-less standard platforming controls-the move you around, and or jumps. If you collect all the secret files, you unlock a mode that lets you speed run all the guard rooms in one go. You don't have any combat moves, so just run, Faith, run. Hide behind things when he's shooting, and sprint for the next source of cover when he reloads. If you find a red skylight, try crashing through it to enter a curiously spartan room with a secret file, guarded by a machine gun-toting government tool. All you have to do is run, jump, swing, and slide from one end of the level to the other, but there are messenger bags and wee little Mirror's Edge logos to collect if you crave self-reflexive bling. You play Faith, who is a sort of rooftop-leaping anti-establishment courier in a dystopian future. As it is, it's a marketing tool done absolutely right. Just give this a plot (hold the ham) and a few more urban playgrounds to explore, and it would be a dream game.
![mirrors edge 2d unlocked mirrors edge 2d unlocked](https://www.wired.com/images_blogs/gamelife/images/2008/07/29/mirrorsedge.jpg)
For many of us, this is what the commercial 3D game should have been.
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We previewed a demo build of the game last November, and this is the full version finally, including 3 levels and a couple of time trial modes (the site promises more features in the future).
![mirrors edge 2d unlocked mirrors edge 2d unlocked](https://img.youtube.com/vi/eyTnkMxoVd4/mqdefault.jpg)
With the support of publisher Electronic Arts, Borne has combined the ludicrous physics of his own Fancy Pants Adventure with the stylized world of Mirror's Edge to produce a joyful ode to side-scrolling platforming. "Good try, and better luck next time" seems to be the critical consensus, and one more promising gambit for big-studio productions gets buried in its own confused execution.Īt least one unimpeachably good thing has come out of the project, however: Brad Borne's Mirror's Edge 2D. While the art direction and fluid controls gave the game a unique look and energy, the ham-handed story and awkward combat sequences often made playing it a chore. The highly anticipated first-person platformer Mirror's Edge has arrived on next-generation consoles to a mixed reception.